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	<title>Stokes' ProjBlog</title>
	<link>http://www.logicalzero.com/blog</link>
	<description>A journal documenting innumerable, mostly terminally in-progress undertakings. Nerdiness abounds.</description>
	<lastBuildDate>Tue, 08 Dec 2009 22:01:39 +0000</lastBuildDate>
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	<item>
		<title>A display of character(s)</title>
		<description><![CDATA[
As the W&#038;B soda machine has been unplugged for the winter, I am putting the soda machine hack project on hold for a couple of months. In the meantime, I&#8217;m returning to some past projects, several of which I never wrote up in the blog. One such project is a system for handling and displaying [...]]]></description>
		<link>http://www.logicalzero.com/blog/?p=169</link>
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		<title>Two steps forward, one (exploding) step back.</title>
		<description><![CDATA[
In the past couple of weeks, I managed to do a little more work on the soda machine hack. With the hardware to interface 110VAC relays to 5VDC logic done, the next step is to create a means of connecting it to the TINI390 board. This has turned out to be a little more complex [...]]]></description>
		<link>http://www.logicalzero.com/blog/?p=163</link>
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		<title>Materialization: successful!</title>
		<description><![CDATA[
After some modifications to the design and some tweaking to the print settings, pan/tilt rig version 2.0 is a success. At a marginally lower extrusion rate and temperature, the accuracy was greatly improved &#8212; this version was much less &#8220;lumpy.&#8221; This improvement turned out to be somewhat of a mixed blessing, however. The first draft [...]]]></description>
		<link>http://www.logicalzero.com/blog/?p=134</link>
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		<title>Blatant Fabrication</title>
		<description><![CDATA[
I made my first tentative steps into the world of desktop manufacturing last night. Having a couple of small servo motors, I thought it would be cool to make a tiny pan/tilt rig with them. I also thought this would be a good first 3D printing project. A couple months ago, several of us at [...]]]></description>
		<link>http://www.logicalzero.com/blog/?p=124</link>
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		<title>Random idea: unique IDs on the Arduino</title>
		<description><![CDATA[I was thinking about ways to create multiplayer games/toys using the Arduino platform and realized a key difficulty: telling different Arduinos apart when there are more than two. Optimally, the system should not depend on one Arduino being the &#8216;boss&#8217; and should be as simple as possible for the programmer. I think I have a [...]]]></description>
		<link>http://www.logicalzero.com/blog/?p=118</link>
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		<title>Further work on the Soda Machine Hack</title>
		<description><![CDATA[
The W&#038;B soda machine continues its march towards the Internet. Yesterday, Sam Gerstein (another W&#038;B member) and I spent a couple of hours investigating its treacherous inner workings, figuring out specifically where the credit-emulating relay needs to go and testing the selection detection board.
Despite a couple of brief setbacks, the afternoon was a success. Virtually [...]]]></description>
		<link>http://www.logicalzero.com/blog/?p=105</link>
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		<title>Wroughtbench</title>
		<description><![CDATA[
 Since I&#8217;m trying to update my project blog to reflect what I&#8217;m actually doing, I thought it worth mentioning the workbenches (and now shelves) I&#8217;ve been building for Willoughby &#038; Baltic, previously posted only to Facebook.

I&#8217;ve built three nearly identical benches and one large table of similar construction using primarily scrap and recycled wood [...]]]></description>
		<link>http://www.logicalzero.com/blog/?p=99</link>
			</item>
	<item>
		<title>&#8216;The Soda Machine Hack Project&#8217;</title>
		<description><![CDATA[
Willoughby &#038; Baltic has acquired a vintage soda machine; if I were to guess, it dates back to the late 1950s or early 1960s. It&#8217;s a massive steel box with a wood veneer front, its sides an industrial non-color. In contrast to more modern machines, its only text is the words Cold Drink in small, [...]]]></description>
		<link>http://www.logicalzero.com/blog/?p=49</link>
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		<title>&#8216;The Control Panel Project&#8217;</title>
		<description><![CDATA[

I&#8217;ve long been interested in UI and usability; I took some courses back in school and I&#8217;ve pursued it on my own since then. A couple of months back, I performed a thought experiment: what would be the worst (plausible) user interface hardware? It occurred to me that bad interfaces keep the user from performing [...]]]></description>
		<link>http://www.logicalzero.com/blog/?p=44</link>
			</item>
	<item>
		<title>A non-apropos video game graphics/UI idea</title>
		<description><![CDATA[A random train of thought lead me to considering the way some first-person video games represent wearing a gas mask or a space suit with a goofy drawing of the mask or helmet's eye holes, the same way images through binoculars used to be shown on old TV shows. Limiting the player's field of view may have a practical purpose (e.g building suspense), but the depiction is so unrealistic that it breaks the suspension of disbelief. To see the individual eyeholes in a helmet, they'd have to be several inches in front of your face.]]></description>
		<link>http://www.logicalzero.com/blog/?p=36</link>
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